Wednesday, February 08, 2006

Mystery Characters

Running a poll over at ENworld about making mystery characters. PCs would build "normals" either talented or not, and then I would "give" them super powers, which they would need to discover along the way. As they begin to get a better idea of their powers, they would have the option to influence the build though the use of Hero Points and Experience Points.
I like the idea, in theory.
But here is the thing. People really like to make their own characters. And a system like M&M makes it fun to design your own character. Wouldn't this campaign idea take away from that?
Is there anyway to preserve the "Mystery", "discovery","Development" phases of this idea, and still leave teh players mostly in charge of their characters.


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